![condition zero servers condition zero servers](https://gametop.vn/wp-content/uploads/2021/11/12-1.jpg)
Warning: Unable to open sound/turncrank/eldinero.wav for transfer S_LoadSound: Couldn't load /weapons/briefcase_draw.wav S_LoadSound: Couldn't load /h/h_m_pain4_ge.wav Warning: Unable to open sound/ambience/damage_sp_debris.wav for transferĬuriously, ’’damage_sp_debris2’’ exists in the same folder. Warning: Unable to open sound/ambience/Vessel_sonar_loop.wav for transfer S_LoadSound: Couldn't load /ct/cr_rog2_ge.wav Wrong folder, should be ’’sound/ambience’’. S_LoadSound: Couldn't load /fastline/dog7.wav S_LoadSound: Couldn't load /mcade/gsg9p_roger. S_LoadSound: Couldn't load /mcade/shitvip.wav S_LoadSound: Couldn't load /h/h_m_pain4_am.wav Warning: Unable to open sound/ambience/rain_undershelterlookingintorain_loop.wav for transfer Warning: Unable to open sound/doors/brecon2.wav for transfer Warning: Unable to open sound/ambience/explode.wav for transfer Warning: Unable to open sound/ambience/explosion_ceiling.wav for transfer Warning: Unable to open sound/ambience/silo_truckdrive.wav for transfer Wrong folder, should be ’’sound/ambience/’’. Warning: Unable to open sound/sound/ambience/lost_walla.wav for transfer Warning: Unable to open sound/recoil/bsold_gl.wav for transfer S_LoadSound: Couldn't load /t/t_arn_ar.wav S_LoadSound: Couldn't load /ambience/ag_fire1.wav Warning: Unable to open sound/ambience/mutter2.wav for transfer Warning: Unable to open sound/ambience/mutter1.wav for transfer S_LoadSound: Couldn't load /recoil/_period.wav Warning: Unable to open sound/items/mapup.wav for transfer Warning: Unable to open sound/items/mapdown.wav for transfer Warning: Unable to open sound/weapons/syringe_use.wav for transfer Unless noted, all sound files listed here does not exist in the sounds folder, including subfolders. Opening any files (ex: syringe.sc) inside the events folder with a text editor greets you with the following message:Ī great number of error messages related to missing sounds are printed to the console. At one point, these were meant to play at the start of the mission before the bomb goes off. The unused sequence file for the first part of Fastline, cz_q, contains a list of credits. THIS IS THE OBLIGATORY STREAM OF BINARY: (a bunch of 1’s and 0’s) IT’S REALLY A SHAME THAT NOT MANY PEOPLE WILL TAKE THE TIME AND EFFORT TO STAND AROUND AND READ A BUNCH OF SCROLLING TEXT LIKE YOU DID.
![condition zero servers condition zero servers](https://oldpcgaming.net/wp-content/gallery/cs-condition-zero/19_1.jpg)
IT TOOK A LOT OF TIME TO TYPE OUT ALL THIS TEXT.ĬONSTANT EFFORT AND NEGLIGIBLE RELAXATION MAKES RICH A DULL BOY
![condition zero servers condition zero servers](https://gamefabrique.com/screenshots2/pc/counter-strike-condition-zero-28.big.jpg)
LOOK AT ALL THE PRETTY FLASHING LIGHTS AND FANCY COLORS. I THINK YOU HAVE BETTER THINGS TO DO THAN READ THIS NONSENSE. Line breaks are added for readability.ĪLL WORK AND NO PLAY MAKES RICH A DULL BOY.ĭON’T YOU HAVE SOME IMPORTANT COUNTER TERRORIST STUFF TO BE DOING? The texture scroll_text02.bmp, an unused texture found in cz_training.wad, contains a message from ”Rich” (most likely Rich Fleider, co-founder of Rogue Entertainment). The sequence file for the second part of the mission, cz_q, contains a string with nonsense text. Yer_such_a_n00b (mission failure, did not complete mission objectives) Pancakes_are_good_too (fourth and last phase)ĭid_i_mention_the_krispy_bacon (VIP escapes the scene) With_syrup_and_krispy_bacon (second phase, after blowing up the jeep) I_like_french_toast (first phase, getting in position at the bridge) In cz_q, the attack and subsequent fire exchange have names that suggest the developer had other things on mind while working on it.